08_Render Finale
BMW_Isetta_References
01_Orizontal Renders
09_FRONT
10_FRONT_Close Up
11_SIDE
12_SIDE_Close Up
13_BACK
14_BACK_Close Up

Hard Surface 3D model of a Futuristic BMW Isetta

This project started out as an exercise to improve my hard surface modeling skills. So far I’ve never model a car from scratch. As I was starting my project I came across an old 1955 BMW Isetta picture. The colors, the unique structure of the car made me fell in love instantly. Part of my exercise was to reinvent the structure of the car and transform it into something more unique. So I thought I would try to create a futuristic version of the original one.

This is not by any means a production model, or intended to be made, it is just a characterization.

Hope you like it as much as I do.

Client

Personal Project

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Skills

Autodesk Maya

Pixar’s Renderman

Adobe Photoshop

Adobe Illustrator

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